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	<title>Comments on: Abstracting Assets from Actionscript in AS3.0 - Asset Libraries</title>
	<atom:link href="http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/feed/" rel="self" type="application/rss+xml" />
	<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/</link>
	<description>Personal Views on Software Development</description>
	<pubDate>Sat, 22 Nov 2008 23:13:01 +0000</pubDate>
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		<title>By: johnny B</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-7136</link>
		<dc:creator>johnny B</dc:creator>
		<pubDate>Mon, 08 Sep 2008 08:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-7136</guid>
		<description>Thanks Daryl.
And &lt;a href="http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-2132" rel="nofollow"&gt;Jerry&lt;/a&gt;==fail.</description>
		<content:encoded><![CDATA[<p>Thanks Daryl.<br />
And <a href="http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-2132" rel="nofollow">Jerry</a>==fail.</p>
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		<title>By: Anthony</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-5017</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-5017</guid>
		<description>Cheers for the article, i really wish adobe hadn't bought marcomedia, somehow i don't think they would of pulled this kind of stuff...

Alas anyway cheers for the article it was very useful</description>
		<content:encoded><![CDATA[<p>Cheers for the article, i really wish adobe hadn&#8217;t bought marcomedia, somehow i don&#8217;t think they would of pulled this kind of stuff&#8230;</p>
<p>Alas anyway cheers for the article it was very useful</p>
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		<title>By: Shaun Tollerton</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-4630</link>
		<dc:creator>Shaun Tollerton</dc:creator>
		<pubDate>Mon, 26 May 2008 16:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-4630</guid>
		<description>Hi,

I have a website (http://designwithoutsleep.co/random) where I need to mask duplicated moveclips so they appear within a white rectangle on the stage.

I am pretty confused with this article due to my beginner level of Flash 8. Any ideas what I should do?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have a website (http://designwithoutsleep.co/random) where I need to mask duplicated moveclips so they appear within a white rectangle on the stage.</p>
<p>I am pretty confused with this article due to my beginner level of Flash 8. Any ideas what I should do?</p>
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		<title>By: mors3</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-4601</link>
		<dc:creator>mors3</dc:creator>
		<pubDate>Sun, 25 May 2008 09:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-4601</guid>
		<description>Just want to say, I'm brand spangly new to actionscript scripting, but knowing roughly the possibilities of as1-2 and have landed myself a big project at work.
The duplicateMovieClip function is one of the last little bits I needed to work out before finishing it so spectacular thanks on a extremely well written article (it's filled in innumerate other holes in my understanding).</description>
		<content:encoded><![CDATA[<p>Just want to say, I&#8217;m brand spangly new to actionscript scripting, but knowing roughly the possibilities of as1-2 and have landed myself a big project at work.<br />
The duplicateMovieClip function is one of the last little bits I needed to work out before finishing it so spectacular thanks on a extremely well written article (it&#8217;s filled in innumerate other holes in my understanding).</p>
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		<title>By: Daryl</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3557</link>
		<dc:creator>Daryl</dc:creator>
		<pubDate>Sat, 19 Apr 2008 10:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3557</guid>
		<description>Hi Cor.

The UseWeakReference simply means that the EventListener does not count as a reference to the Object. This means you don't need to remove the event listener for Garbage Collection to occur.

Just makes things easier for me :)

Daryl</description>
		<content:encoded><![CDATA[<p>Hi Cor.</p>
<p>The UseWeakReference simply means that the EventListener does not count as a reference to the Object. This means you don&#8217;t need to remove the event listener for Garbage Collection to occur.</p>
<p>Just makes things easier for me <img src='http://darylteo.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Daryl</p>
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		<title>By: Cor van Dooren</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3554</link>
		<dc:creator>Cor van Dooren</dc:creator>
		<pubDate>Sat, 19 Apr 2008 09:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3554</guid>
		<description>Nice explaination! Thank you!

What is the purpose/goal  that you set the parameter useWeakReference on TRUE?

Regards
Cor</description>
		<content:encoded><![CDATA[<p>Nice explaination! Thank you!</p>
<p>What is the purpose/goal  that you set the parameter useWeakReference on TRUE?</p>
<p>Regards<br />
Cor</p>
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		<title>By: Daryl</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3103</link>
		<dc:creator>Daryl</dc:creator>
		<pubDate>Sat, 22 Mar 2008 06:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3103</guid>
		<description>If the Class is compiled, then yes. It does not necessarily need to be a DisplayObject.

Cheers
Daryl</description>
		<content:encoded><![CDATA[<p>If the Class is compiled, then yes. It does not necessarily need to be a DisplayObject.</p>
<p>Cheers<br />
Daryl</p>
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		<title>By: georg</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3100</link>
		<dc:creator>georg</dc:creator>
		<pubDate>Sat, 22 Mar 2008 02:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3100</guid>
		<description>sorry, just meant classes that are not linked from library. Would having them imported in the loaded swf make them available in the same manner?</description>
		<content:encoded><![CDATA[<p>sorry, just meant classes that are not linked from library. Would having them imported in the loaded swf make them available in the same manner?</p>
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		<title>By: Daryl</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3099</link>
		<dc:creator>Daryl</dc:creator>
		<pubDate>Sat, 22 Mar 2008 01:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3099</guid>
		<description>Abstract classes are not supported in AS3.0. Your best bet at implementing some sort of abstract functions would be to use Interfaces.</description>
		<content:encoded><![CDATA[<p>Abstract classes are not supported in AS3.0. Your best bet at implementing some sort of abstract functions would be to use Interfaces.</p>
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		<title>By: george</title>
		<link>http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/comment-page-1/#comment-3095</link>
		<dc:creator>george</dc:creator>
		<pubDate>Fri, 21 Mar 2008 20:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/#comment-3095</guid>
		<description>Hi guys
quick question, how would you deal with abstract classes ??</description>
		<content:encoded><![CDATA[<p>Hi guys<br />
quick question, how would you deal with abstract classes ??</p>
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