eGames Expo 2009: Day 3
Nov 2, 2009 Articles
Well, the last day of the expo wrapped up what was essentially a very disappointing event. Too many hawkers ands not enough exhibits equates to a very uninteresting event. Take note organisers: your attendees do not really want to buy lots of stuff from expos, considering that they had to pay to get in.
Perhaps what I saw this weekend was the result of a extremely tumultuous year for everyone. Companies simply don’t have the confidence to slap down thousands of dollars at events anymore. Not events with such a low street-cred level anyway. All we have left is the hope for a better eGames Expo next year.
Read on for Images!
Tags: 2009, australia, egames, expo, fairytale, fights, Games, IDEF, melbourne
eGames Expo 2009: Day 2
Nov 1, 2009 Articles
This is day 2 of the eGames Expo 2009. You can find my post on day 1 here.
Unfortunately, my worst fears were proven accurate. There was absolutely nothing new to see on the 2nd day of the event. This meant that I had crawled through the eGames Expo (excluding the Digital Lifestyle and Careers events) in less than 4 hours.
What did I do on the 2nd day? I decided to get hands on with some of the lesser known games being displayed.
Tags: 2009, australia, egames, expo, fairytale, fights, Games, IDEF, melbourne
eGames Expo 2009: Day 1
Oct 31, 2009 Articles
Yes, a rare post from me today, as I took the day off to head on down to the first day of theĀ iDEF eGames Expo 2009 held at the Royal Exhibition Building. There was a severe lack of exhibits which was rather disappointing, but it was not without some blockbusters. Major groups consisted mainly of Ubisoft, 2K Games and Microsoft. The rest were all small development houses and publishers, most of which failed to make any considerable impressions on me.
Tags: assassin, assassin's, avatar, creed, egames, electronics, exhibition, expo, forza, Games, gaming, IDEF, Microsoft, ubisoft, xbo360, xbox
IDEF08 Develop: Games for Education
Nov 27, 2008 Articles
During the symposium, a session was held by Derek Robertson (Learning and Teaching Scotland), with a very interesting topic.
He is the “National Advisor for Emerging Technologies” in Scotland, and during his session he discusses the current (and growing) use of games as a tool for educating children. (To see some of the great innovative stuff happening over there, click here) Although I was already familiar with educational titles, having played them myself as a child, what Derek presents to us is the use of existing mainstream titles like Nintendogs, and even Guitar Hero as a tool for motivating and encouraging students to participate and excel in activities.
As an example, Derek shows us how students poor in mathematics use Brain Training (by Dr Kawashiwa) as a tool to “practise doing their sums”, as well as clips of the students stating that the game actually helped them improve. Further on, we also see clips of students taking care of a Nintendog in groups, while keeping a detailed diary of their activities.
What we see here is the effective use of games to motivate students. And here are the reasons why I think it works.
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Tags: Develop, Education, Games, IDEF, Melbourne Exhibition Centre, Symposium